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Qoole for Quake
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SR_LHT11.QLE
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Text File
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1997-09-04
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19KB
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650 lines
// QOOLE
// Brushes: 15
// Entities: 25
// Objects: 42
{ // Brush 0
( 0 0 4 ) ( 0 500 4 ) ( 500 0 4 ) *lava1 0 0 0 1.00 1.00
( 28 0 0 ) ( 28 0 500 ) ( 28 500 0 ) *lava1 0 0 0 1.00 1.00
( 0 -40 0 ) ( 0 -40 500 ) ( 500 -40 0 ) *lava1 0 0 0 1.00 1.00
( -28 0 0 ) ( -28 500 0 ) ( -28 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 40 0 ) ( 500 40 0 ) ( 0 40 500 ) *lava1 0 0 0 1.00 1.00
( 0 0 -4 ) ( 500 0 -4 ) ( 0 500 -4 ) *lava1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) cop2_5 0 0 0 1.00 1.00
( 0 -40 0 ) ( 0 -40 500 ) ( 500 -40 0 ) cop2_5 0 0 0 1.00 1.00
( -2 0 0 ) ( -2 500 0 ) ( -2 0 500 ) cop2_5 0 0 0 1.00 1.00
( 0 40 0 ) ( 500 40 0 ) ( 0 40 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) cop2_5 0 0 0 1.00 1.00
( 2 0 0 ) ( 2 0 500 ) ( 2 500 0 ) cop2_5 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 -40 0 ) ( 0 -40 500 ) ( 500 -40 0 ) cop2_5 0 0 0 1.00 1.00
( 0 40 0 ) ( 500 40 0 ) ( 0 40 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -2 ) ( 500 0 -2 ) ( 0 500 -2 ) cop2_5 0 0 0 1.00 1.00
( 28 0 0 ) ( 28 0 500 ) ( 28 500 0 ) cop2_5 0 0 0 1.00 1.00
( -28 0 0 ) ( -28 500 0 ) ( -28 0 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 2 ) ( 0 500 2 ) ( 500 0 2 ) cop2_5 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) cop2_5 0 0 0 1.00 1.00
( 2 0 0 ) ( 2 0 500 ) ( 2 500 0 ) cop2_5 0 0 0 1.00 1.00
( 0 -40 0 ) ( 0 -40 500 ) ( 500 -40 0 ) cop2_5 0 0 0 1.00 1.00
( 0 40 0 ) ( 500 40 0 ) ( 0 40 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) cop2_5 0 0 0 1.00 1.00
( -2 0 0 ) ( -2 500 0 ) ( -2 0 500 ) cop2_5 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) *lava1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) *lava1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) *lava1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) *lava1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) *lava1 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) *lava1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) *lava1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) *lava1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) *lava1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) *lava1 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) *lava1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) *lava1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) *lava1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) *lava1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) *lava1 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) *lava1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) *lava1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) *lava1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) *lava1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) *lava1 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) *lava1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) *lava1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) *lava1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) *lava1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) *lava1 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) cop2_5 0 0 0 1.00 1.00
( 0 4 0 ) ( 500 4 0 ) ( 0 4 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) cop2_5 0 0 0 1.00 1.00
( 48 0 0 ) ( 48 0 500 ) ( 48 500 0 ) cop2_5 0 0 0 1.00 1.00
( -48 0 0 ) ( -48 500 0 ) ( -48 0 500 ) cop2_5 0 0 0 1.00 1.00
( 0 -4 0 ) ( 0 -4 500 ) ( 500 -4 0 ) cop2_5 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) cop2_5 0 0 0 1.00 1.00
( 4 0 0 ) ( 4 0 500 ) ( 4 500 0 ) cop2_5 0 0 0 1.00 1.00
( 0 -68 0 ) ( 0 -68 500 ) ( 500 -68 0 ) cop2_5 0 0 0 1.00 1.00
( 0 68 0 ) ( 500 68 0 ) ( 0 68 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) cop2_5 0 0 0 1.00 1.00
( -4 0 0 ) ( -4 500 0 ) ( -4 0 500 ) cop2_5 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) cop2_5 0 0 0 1.00 1.00
( -4 0 0 ) ( -4 500 0 ) ( -4 0 500 ) cop2_5 0 0 0 1.00 1.00
( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) cop2_5 0 0 0 1.00 1.00
( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) cop2_5 0 0 0 1.00 1.00
( 4 0 0 ) ( 4 0 500 ) ( 4 500 0 ) cop2_5 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 0 0 16 ) ( 0 500 16 ) ( 500 0 16 ) cop2_5 0 0 0 1.00 1.00
( 0 -4 0 ) ( 0 -4 500 ) ( 500 -4 0 ) cop2_5 0 0 0 1.00 1.00
( -52 0 0 ) ( -52 500 0 ) ( -52 0 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 -16 ) ( 500 0 -16 ) ( 0 500 -16 ) cop2_5 0 0 0 1.00 1.00
( 52 0 0 ) ( 52 0 500 ) ( 52 500 0 ) cop2_5 0 0 0 1.00 1.00
( 0 4 0 ) ( 500 4 0 ) ( 0 4 500 ) cop2_5 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 0 0 -2 ) ( 500 0 -2 ) ( 0 500 -2 ) cop2_5 0 0 0 1.00 1.00
( 48 0 0 ) ( 48 0 500 ) ( 48 500 0 ) cop2_5 0 0 0 1.00 1.00
( 0 -60 0 ) ( 0 -60 500 ) ( 500 -60 0 ) cop2_5 0 0 0 1.00 1.00
( -48 0 0 ) ( -48 500 0 ) ( -48 0 500 ) cop2_5 0 0 0 1.00 1.00
( 0 60 0 ) ( 500 60 0 ) ( 0 60 500 ) cop2_5 0 0 0 1.00 1.00
( 0 0 2 ) ( 0 500 2 ) ( 500 0 2 ) cop2_5 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( 0 0 28 ) ( 0 497 84 ) ( 500 0 28 ) *lava1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) *lava1 0 0 0 1.00 1.00
( 0 -23 0 ) ( 0 288 392 ) ( 500 -23 0 ) *lava1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 16 0 ) ( 500 16 0 ) ( 0 240 447 ) *lava1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) *lava1 0 0 0 1.00 1.00
} // Brush 14
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "func_train"
"sounds" "0"
"speed" "150"
"dmg" "10"
"target" "LAVA1_1"
} // Entity 1
{ // Entity 2
"classname" "func_train"
"sounds" "0"
"speed" "175"
"dmg" "10"
"target" "LAVA2_1"
} // Entity 2
{ // Entity 3
"classname" "func_train"
"sounds" "0"
"speed" "125"
"dmg" "10"
"target" "LAVA3_1"
} // Entity 3
{ // Entity 4
"classname" "func_train"
"sounds" "0"
"speed" "140"
"dmg" "10"
"target" "LAVA4_1"
} // Entity 4
{ // Entity 5
"classname" "light"
"origin" "0 0 0"
"light" "200"
"style" "6"
} // Entity 5
{ // Entity 6
"classname" "light"
"origin" "0 0 0"
"light" "200"
"style" "6"
} // Entity 6
{ // Entity 7
"classname" "misc_fireball"
"origin" "0 0 0"
"angle" "0"
"speed" "400"
} // Entity 7
{ // Entity 8
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA1_4"
"target" "LAVA1_1"
"wait" "0"
} // Entity 8
{ // Entity 9
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA1_3"
"target" "LAVA1_4"
"wait" "0"
} // Entity 9
{ // Entity 10
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA1_2"
"target" "LAVA1_3"
"wait" "0"
} // Entity 10
{ // Entity 11
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA1_1"
"target" "LAVA1_2"
"wait" "0"
} // Entity 11
{ // Entity 12
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA3_4"
"target" "LAVA3_1"
"wait" "0"
} // Entity 12
{ // Entity 13
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA3_3"
"target" "LAVA3_4"
"wait" "0"
} // Entity 13
{ // Entity 14
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA3_2"
"target" "LAVA3_3"
"wait" "0"
} // Entity 14
{ // Entity 15
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA3_1"
"target" "LAVA3_2"
"wait" "0"
} // Entity 15
{ // Entity 16
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA2_4"
"target" "LAVA2_1"
"wait" "0"
} // Entity 16
{ // Entity 17
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA2_3"
"target" "LAVA2_4"
"wait" "0"
} // Entity 17
{ // Entity 18
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA2_2"
"target" "LAVA2_3"
"wait" "0"
} // Entity 18
{ // Entity 19
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA2_1"
"target" "LAVA2_2"
"wait" "0"
} // Entity 19
{ // Entity 20
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA4_4"
"target" "LAVA4_1"
"wait" "0"
} // Entity 20
{ // Entity 21
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA4_3"
"target" "LAVA4_4"
"wait" "0"
} // Entity 21
{ // Entity 22
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA4_2"
"target" "LAVA4_3"
"wait" "0"
} // Entity 22
{ // Entity 23
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "LAVA4_1"
"target" "LAVA4_2"
"wait" "0"
} // Entity 23
{ // Entity 24
"classname" "light"
"origin" "0 0 0"
"light" "200"
"style" "6"
} // Entity 24
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 6, 7, 8, 9, 10, 11, 12, 13
Objects: 14, 19, 24, 29, 35, 36, 41
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (32.000000, 0.000000, 72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (32.000000, 0.000000, 72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 3, 4, 5
} // Object 2
{ // Object 3 :
Position: (-30.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (0.000000, 0.000000, -6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 2
} // Object 4
{ // Object 5 :
Position: (30.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 3
} // Object 5
{ // Object 6 : Cube
Position: (9.000000, -11.000000, 72.000000)
Orientation (rad): (-1.035941, -0.678347, 2.398924)
Scale: (0.125000, 0.062500, 0.062500)
Brush: 4
Entity: 1
} // Object 6
{ // Object 7 : Cube
Position: (44.000000, -8.000000, 72.000000)
Orientation (rad): (-1.035941, -0.678347, 2.398924)
Scale: (0.125000, 0.125000, 0.125000)
Brush: 5
Entity: 2
} // Object 7
{ // Object 8 : Cube
Position: (28.000000, 12.000000, 72.000000)
Orientation (rad): (-1.035941, -0.678347, 2.398924)
Scale: (0.093750, 0.093750, 0.062500)
Brush: 6
Entity: 3
} // Object 8
{ // Object 9 : Cube
Position: (52.000000, 8.000000, 72.000000)
Orientation (rad): (-1.035941, -0.678347, 2.398924)
Scale: (0.062500, 0.062500, 0.062500)
Brush: 7
Entity: 4
} // Object 9
{ // Object 10 : Cube
Position: (32.000000, -28.000000, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.500000, 1.875000, 0.375000)
Brush: 8
} // Object 10
{ // Object 11 :
Position: (32.000000, -24.000000, 32.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 5
} // Object 11
{ // Object 12 :
Position: (32.000000, 0.000000, 104.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 6
} // Object 12
{ // Object 13 :
Position: (28.000000, 4.000000, 68.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 7
} // Object 13
{ // Object 14 :
Position: (15.500000, -0.500000, 29.500000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 15, 16, 17, 18
} // Object 14
{ // Object 15 :
Position: (0.500000, 56.500000, 37.500000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 8
} // Object 15
{ // Object 16 :
Position: (0.500000, 56.500000, -37.500000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 9
} // Object 16
{ // Object 17 :
Position: (0.500000, -56.500000, -37.500000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 10
} // Object 17
{ // Object 18 :
Position: (-0.500000, -55.500000, 37.500000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 11
} // Object 18
{ // Object 19 :
Position: (32.000000, 0.000000, 28.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 20, 21, 22, 23
} // Object 19
{ // Object 20 :
Position: (0.505661, 56.500000, 37.500000)
Orientation (rad): (0.000099, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 12
} // Object 20
{ // Object 21 :
Position: (0.505661, 56.500000, -37.500000)
Orientation (rad): (0.000099, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 13
} // Object 21
{ // Object 22 :
Position: (0.494240, -56.500000, -37.500000)
Orientation (rad): (0.000099, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 14
} // Object 22
{ // Object 23 :
Position: (-0.505661, -55.499908, 37.500000)
Orientation (rad): (0.000099, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 15
} // Object 23
{ // Object 24 :
Position: (44.000000, -4.000000, 28.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 25, 26, 27, 28
} // Object 24
{ // Object 25 :
Position: (0.250000, 56.500000, 36.250000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 16
} // Object 25
{ // Object 26 :
Position: (0.250000, 56.500000, -38.750000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 17
} // Object 26
{ // Object 27 :
Position: (0.250000, -56.500000, -38.750000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 18
} // Object 27
{ // Object 28 :
Position: (-0.250000, -44.000000, 38.750000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 19
} // Object 28
{ // Object 29 :
Position: (32.000000, -28.000000, -4.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 30, 31, 32, 33, 34
} // Object 29
{ // Object 30 :
Position: (0.000000, 64.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 9
} // Object 30
{ // Object 31 :
Position: (52.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 10
} // Object 31
{ // Object 32 :
Position: (-52.000000, 4.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 11
} // Object 32
{ // Object 33 :
Position: (-4.000000, -64.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 12
} // Object 33
{ // Object 34 :
Position: (0.000000, 0.000000, -14.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 13
} // Object 34
{ // Object 35 : Cube
Position: (32.000000, -44.000000, 40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.875000, 0.125000, 1.125000)
Brush: 14
} // Object 35
{ // Object 36 :
Position: (28.000000, 0.000000, 28.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 37, 38, 39, 40
} // Object 36
{ // Object 37 :
Position: (0.252831, 52.250000, 37.500000)
Orientation (rad): (0.000101, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 20
} // Object 37
{ // Object 38 :
Position: (0.252831, 52.250000, -37.500000)
Orientation (rad): (0.000101, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 21
} // Object 38
{ // Object 39 :
Position: (-0.252831, -52.250000, -36.000000)
Orientation (rad): (0.000101, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 22
} // Object 39
{ // Object 40 :
Position: (-0.252831, -48.250000, 36.000000)
Orientation (rad): (0.000101, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 23
} // Object 40
{ // Object 41 :
Position: (32.000000, -72.000000, 52.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 24
} // Object 41